random cover of a range
Jason House
jason.james.house at gmail.com
Sat Feb 14 07:36:30 PST 2009
Jason House Wrote:
> Andrei Alexandrescu Wrote:
>
> > bearophile wrote:
> > > Andrei Alexandrescu:
> > >> Say at some point there are k available (not taken) slots out of
> > >> "n". There is a k/n chance that a random selection finds an
> > >> unoccupied slot. The average number of random trials needed to find
> > >> an unoccupied slot is proportional to 1/(k/n) = n/k. So the total
> > >> number of random trials to span the entire array is quadratic.
> > >> Multiplying that by 0.9 leaves it quadratic.
> > >
> > > It's like in hashing: if you want to fill 99% of the available space
> > > in a hash, then you take ages to find empty slots. But if you fill it
> > > only at 75-90%, then on average you need only one or two tries to
> > > find an empty slot. So your time is linear, with a small
> > > multiplicative constant. When the slots start to get mostly full, you
> > > change algorithm, copying the empty slots elsewhere.
> >
> > Well I don't buy it. If you make a point, you need to be more precise
> > than such hand-waving. It's not like in hashing. It's like in the
> > algorithm we discuss. If you make a clear point that your performance is
> > better than O(n*n) by stopping at 90% then make it. I didn't go through
> > much formalism, but my napkin says you're firmly in quadratic territory.
> >
> > Andrei
>
> Retrying when 90% full gives you a geometric series for the number of tries: 1+0.1+0.1^2+0.1^3+...
> Ignoring the math trick to get 1/(1-p), it's easy to see it's 1.111111... You're firmly in linear territory.
Ugh, I should not post when tired. p=0.9, not 0.1! 1/(1-0.9)=10. It's still linear, but won't be as nice as my prior post implied. Sorry.
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