Optimal struct layout template?

Don nospam at nospam.com
Thu Jan 8 02:59:13 PST 2009


Andrei Alexandrescu wrote:
> Don wrote:
>> Denis Koroskin wrote:
>>> On Thu, 18 Dec 2008 01:38:32 +0300, Sergey Gromov
>>>> Thu, 18 Dec 2008 00:21:58 +0300, Denis Koroskin wrote:
>>>>> On Thu, 18 Dec 2008 00:12:18 +0300, Sergey Gromov
>>>>>> Tue, 16 Dec 2008 10:09:41 +0100, Don wrote:
>>>>>>> struct Foo { double, int } // 12 byte size, wants 8-byte alignment.
>>>>>> Foo.sizeof is 16.
>>>>> It is 12 with align(1) (I see no problem with it).
>>>> With align(1) the Foo.alignof is 1 so there is no problem to talk 
>>>> about.
>>> No, there is. You should have structure as follows:
>>>
>>> align(1):
>>> struct Foo
>>> {
>>>     char c;
>>>     double d;
>>>     short s;
>>>     bool b;
>>> }
>>
>> [snip]
>>
>>> so that Foo.d.alignof == 8. Align(1) is still necessary so that 
>>> Foo.sizeof == 12.
>>
>> Sergey is correct to the extent that in DMD, x.alignof <= x.sizeof for 
>> any x, and also x.sizeof is always an integer multiple of x.alignof.
>> When you assume that DMD is correct, then the simple ordering by 
>> .alignof indeed gives an optimal solution.
>> But these values *don't* reflect the machine behaviour.
>>
>> real.alignof is 2. But it's significantly faster (factor of 2) on most 
>> x86 machines to have real aligned to 16.
>>
>> These effects are not captured by the .alignof property for structs. 
>> To capture it in the Foo example, you'd need (for example) a 
>> Foo.memberalignof property, and a Foo.memberalignoffsetof property.
>> But you could reasonably argue that if you're specifying align(1) then 
>> alignment is not important.
>> The simple algorithm may well be good enough.
>> (And note that you can use radix sort -- alignof can only be 1, 2, 4, 
>> 8, or 16 -- so it's in O(n) not O(n lg n)).
>>
>> Interestingly, this 'internal alignment' applies to function 
>> alignment, as well. D allows you to specify that a function be aligned 
>> to (for example) a 16-byte boundary. This is hardly ever useful; 
>> usually what you want is for the innermost loop to be aligned. And 
>> instead of a pile of nops before the loop, you'd like the function 
>> start address to be adjusted.
> 
> That's cool! I think the way to the templates AlignForSpeed!(Foo) and 
> AlignForSize!(Foo) is paved. Don, now all you have to do is a simple 
> matter of coding :o).
> 
> Andrei

Here's a very simple implementation that should solve the problem 
described in the original post. It doesn't deal with the obscure and 
difficult cases of align(1) structs, or 80-bit reals.
Implementation includes workarounds for FOUR compiler bugs.
Works without modification on both D1 and D2.

----
/// Order the provided members to minimize size while preserving alignment
/// BUG: bugzilla 2029 prevents the signature from being (string[] 
names...),
/// so we need to use an ugly array literal instead.
char [] alignForSize(E...)(string[E.length] names)
{
     // Sort all of the members by .alignof.
     // BUG: Alignment is not always optimal for align(1) structs
     // or 80-bit reals.
     // TRICK: Use the fact that .alignof is always a power of 2,
     // and maximum 16 on extant systems. Thus, we can perform
     // a very limited radix sort.
     int [][] alignlist; // workaround for bugzilla 2569
     // alignof = 1, 2, 4, 8, 16, 32, 64
     alignlist = [ [],[],[],[],[],[],[]]; // workaround for bugzilla 2562
     char[][] declaration;
     foreach(int i_bug,T; E) {
         int i = i_bug; // workaround for bugzilla 2564 (D2 only)
         declaration ~= T.stringof ~ " " ~ names[i].dup ~ ";\n";
         int a = T.alignof;
         int k = a==2? 1 : a==4? 2 : a==8? 3 : a==16? 4 : a==32? 5 : 
a>=64? 6 : 0;
         alignlist[k]~=i;
     }
     char [] s;
     foreach_reverse(q; alignlist) {
       foreach(int i; q) {
         s ~=  declaration[i];
       }
     }
     return s;
}

// Example:

struct Foo {
     mixin(alignForSize!(int[], char[13], short, double[5])(["x", 
"y","z", "w"]));
}

is equivalent to:

struct Foo{
  double[5u] w; // aligned to 8 bytes
  int[] x;      // aligned to 4
  short z;      // aligned to 2
  char[13u] y;   // aligned to 1
}

which will have a size of 63, followed by 1 byte of padding.



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