Optimal struct layout template?
Robert Fraser
fraserofthenight at gmail.com
Thu Jan 8 12:42:26 PST 2009
Don wrote:
> Andrei Alexandrescu wrote:
>> Don wrote:
>>> Denis Koroskin wrote:
>>>> On Thu, 18 Dec 2008 01:38:32 +0300, Sergey Gromov
>>>>> Thu, 18 Dec 2008 00:21:58 +0300, Denis Koroskin wrote:
>>>>>> On Thu, 18 Dec 2008 00:12:18 +0300, Sergey Gromov
>>>>>>> Tue, 16 Dec 2008 10:09:41 +0100, Don wrote:
>>>>>>>> struct Foo { double, int } // 12 byte size, wants 8-byte alignment.
>>>>>>> Foo.sizeof is 16.
>>>>>> It is 12 with align(1) (I see no problem with it).
>>>>> With align(1) the Foo.alignof is 1 so there is no problem to talk
>>>>> about.
>>>> No, there is. You should have structure as follows:
>>>>
>>>> align(1):
>>>> struct Foo
>>>> {
>>>> char c;
>>>> double d;
>>>> short s;
>>>> bool b;
>>>> }
>>>
>>> [snip]
>>>
>>>> so that Foo.d.alignof == 8. Align(1) is still necessary so that
>>>> Foo.sizeof == 12.
>>>
>>> Sergey is correct to the extent that in DMD, x.alignof <= x.sizeof
>>> for any x, and also x.sizeof is always an integer multiple of x.alignof.
>>> When you assume that DMD is correct, then the simple ordering by
>>> .alignof indeed gives an optimal solution.
>>> But these values *don't* reflect the machine behaviour.
>>>
>>> real.alignof is 2. But it's significantly faster (factor of 2) on
>>> most x86 machines to have real aligned to 16.
>>>
>>> These effects are not captured by the .alignof property for structs.
>>> To capture it in the Foo example, you'd need (for example) a
>>> Foo.memberalignof property, and a Foo.memberalignoffsetof property.
>>> But you could reasonably argue that if you're specifying align(1)
>>> then alignment is not important.
>>> The simple algorithm may well be good enough.
>>> (And note that you can use radix sort -- alignof can only be 1, 2, 4,
>>> 8, or 16 -- so it's in O(n) not O(n lg n)).
>>>
>>> Interestingly, this 'internal alignment' applies to function
>>> alignment, as well. D allows you to specify that a function be
>>> aligned to (for example) a 16-byte boundary. This is hardly ever
>>> useful; usually what you want is for the innermost loop to be
>>> aligned. And instead of a pile of nops before the loop, you'd like
>>> the function start address to be adjusted.
>>
>> That's cool! I think the way to the templates AlignForSpeed!(Foo) and
>> AlignForSize!(Foo) is paved. Don, now all you have to do is a simple
>> matter of coding :o).
>>
>> Andrei
>
> Here's a very simple implementation that should solve the problem
> described in the original post. It doesn't deal with the obscure and
> difficult cases of align(1) structs, or 80-bit reals.
> Implementation includes workarounds for FOUR compiler bugs.
> Works without modification on both D1 and D2.
>
> ----
> /// Order the provided members to minimize size while preserving alignment
> /// BUG: bugzilla 2029 prevents the signature from being (string[]
> names...),
> /// so we need to use an ugly array literal instead.
> char [] alignForSize(E...)(string[E.length] names)
> {
> // Sort all of the members by .alignof.
> // BUG: Alignment is not always optimal for align(1) structs
> // or 80-bit reals.
> // TRICK: Use the fact that .alignof is always a power of 2,
> // and maximum 16 on extant systems. Thus, we can perform
> // a very limited radix sort.
> int [][] alignlist; // workaround for bugzilla 2569
> // alignof = 1, 2, 4, 8, 16, 32, 64
> alignlist = [ [],[],[],[],[],[],[]]; // workaround for bugzilla 2562
> char[][] declaration;
> foreach(int i_bug,T; E) {
> int i = i_bug; // workaround for bugzilla 2564 (D2 only)
> declaration ~= T.stringof ~ " " ~ names[i].dup ~ ";\n";
> int a = T.alignof;
> int k = a==2? 1 : a==4? 2 : a==8? 3 : a==16? 4 : a==32? 5 :
> a>=64? 6 : 0;
> alignlist[k]~=i;
> }
> char [] s;
> foreach_reverse(q; alignlist) {
> foreach(int i; q) {
> s ~= declaration[i];
> }
> }
> return s;
> }
>
> // Example:
>
> struct Foo {
> mixin(alignForSize!(int[], char[13], short, double[5])(["x",
> "y","z", "w"]));
> }
>
> is equivalent to:
>
> struct Foo{
> double[5u] w; // aligned to 8 bytes
> int[] x; // aligned to 4
> short z; // aligned to 2
> char[13u] y; // aligned to 1
> }
>
> which will have a size of 63, followed by 1 byte of padding
Wow; thanks; that's awesome.
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