new D2.0 + C++ language
Simen Kjaeraas
simen.kjaras at gmail.com
Thu Mar 19 12:53:31 PDT 2009
Weed <resume755 at mail.ru> wrote:
>> I think the point you're trying to make is that a GC is more memory
>> intensive.
>
> + Sometimes allocation and freeing of memory in an arbitrary
> unpredictable time unacceptable. (in game development or realtime
> software, for example. One hundred million times discussed about it
> there, I guess)
Then use the stub GC or disable the GC, then re-enable it when
you have the time to run a sweep (yes, you can).
> A need language that does not contain a GC (or contains optional). Many
> C++ programmers do not affect the D only because of this.
While GC in D is not optional, it can be stubbed out or disabled,
and malloc/free used in its place. What more is it you ask for?
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