int always 32 bits on all platforms?
AJ
aj at nospam.net
Wed Oct 21 17:51:51 PDT 2009
"Walter Bright" <newshound1 at digitalmars.com> wrote in message
news:hbo5il$2snd$5 at digitalmars.com...
> AJ wrote:
>> How can/does D guarantee that "int" will always be 32 bits on all
>> platforms?
>
> The implementation on a platform must implement it that way.
>
>> Does this mean that D won't work on some platforms?
>
> You can make anything work on any platform
How do you make ABC below work on a platform that requires 32-bit integers
to be aligned on 32-bit boundaries while keeping the layount and size of ABC
the same as on a platform that has no such alignment requirement?
struct ABC
{
byte a;
int b; // may be improperly aligned on some platforms
int64 c; // same issue
};
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