int always 32 bits on all platforms?
Nick Sabalausky
a at a.a
Wed Oct 21 21:38:03 PDT 2009
"AJ" <aj at nospam.net> wrote in message news:hboa9p$5md$1 at digitalmars.com...
>
> "Walter Bright" <newshound1 at digitalmars.com> wrote in message
> news:hbo5il$2snd$5 at digitalmars.com...
>> AJ wrote:
>>> How can/does D guarantee that "int" will always be 32 bits on all
>>> platforms?
>>
>> The implementation on a platform must implement it that way.
>>
>>> Does this mean that D won't work on some platforms?
>>
>> You can make anything work on any platform
>
> How do you make ABC below work on a platform that requires 32-bit integers
> to be aligned on 32-bit boundaries while keeping the layount and size of
> ABC the same as on a platform that has no such alignment requirement?
>
> struct ABC
> {
> byte a;
> int b; // may be improperly aligned on some platforms
> int64 c; // same issue
> };
>
>
It can be done by using bitmasks and bit shifting on every access.
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