How Nested Functions Work, part 1
Andrei Alexandrescu
SeeWebsiteForEmail at erdani.org
Thu Sep 3 16:03:49 PDT 2009
Edward Diener wrote:
> Andrei Alexandrescu wrote:
>> Edward Diener wrote:
>>> Jarrett Billingsley wrote:
>>>> On Wed, Sep 2, 2009 at 9:45 AM, Andrei
>>>> Alexandrescu<SeeWebsiteForEmail at erdani.org> wrote:
>>>>> Jarrett Billingsley wrote:
>>>>>> Well repeat should probably always take a delegate since most likely,
>>>>>> you're going to be passing it a lambda. However I agree that it would
>>>>>> be very, very nice to be able to make APIs take just delegates and
>>>>>> allow functions to be implicitly cast to them. You can already make
>>>>>> your own thunks, but they're not going to be as efficient as
>>>>>> something
>>>>>> that actually works on an ABI level.
>>>>> Did someone file a bug report on this?
>>>>
>>>> Surprisingly, it doesn't seem like it. Walter himself, in the spec,
>>>> said that "Function pointers and delegates may merge into a common
>>>> syntax and be interchangeable with each other," so I just assume that
>>>> no one has found it necessary to make a report. Maybe there should be.
>>>
>>> I suggested this a long time back on this NG, and I am sure many
>>> others have also. A function pointer should essentially be a delegate
>>> whose object is null. That is essentially the way delegates are in
>>> .Net. In C++, boost::Function can encompass any C++ callable type so
>>> there is little theoretical reason why D should not encompass all
>>> callable types into a delegate. Having to program for any callable
>>> type, in a functional callable or signal/slots library, by dealing
>>> with the two signature variations of a function pointer and a
>>> delegate rather than a single common signature is a real PITA in an
>>> advanced programming language.
>>
>> IMHO it's ok if there are two types, as long as function is implicitly
>> convertible to delegate. Function pointers have the advantage that
>> they are only one word in size, can be assigned to atomically, and
>> help interfacing with C callback APIs.
>
> Good point ! That would be fine also. The basic issue is to allow a
> single syntactical construct to encompass all callables in order to
> simplify code design.
>
> But I am still theoretically in favor of the single type, purely from
> KISS principles. The single delegate type subsumes the function pointer
> type. As far as the size savings, of course some small amount of memory
> can be saved. As far as the assigned speed, if the delegate type in D is
> as I suppose a language, and not a library, implementation, the language
> ( compiler ) can be smart enough to know that the programmer is
> assigning a function pointer to the delegate and make the speedier
> atomic assignment.
>
> What I imagine will happen in D is that when an updated delegate type
> allows itself to be initialized with a function pointer, the vast
> majority of D programmers will use delegate for all callables and the
> function pointer will remain simply an artefact of the language. Then D
> can eventually get rid of it <g> !
>
> This is analogous to the transition that will happen in C++ from
> function pointers/member function pointers to std::function in C++0x. Of
> course I never expect C++ to get rid of anything because some person in
> 3009, going back to code 100 years old and still supported by C++30x,
> still uses function pointers/member function pointers and the C++
> standard committee deems it impermissible to break that code <g><g> !
Actually it could be said that C++'s exercise with pointers to member
functions, which unifies a variety of functions (virtual, nonvirtual, in
a host of multiple inheritance scenario), although KISS-motivated for
the user, was at the same time a departure from C++'s usual approach,
and a disastrous one.
Andrei
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