How Nested Functions Work, part 1
Edward Diener
eddielee_no_spam_here at tropicsoft.com
Thu Sep 3 17:04:10 PDT 2009
Andrei Alexandrescu wrote:
> Edward Diener wrote:
>> Andrei Alexandrescu wrote:
>>> Edward Diener wrote:
>>>> Jarrett Billingsley wrote:
>>>>> On Wed, Sep 2, 2009 at 9:45 AM, Andrei
>>>>> Alexandrescu<SeeWebsiteForEmail at erdani.org> wrote:
>>>>>> Jarrett Billingsley wrote:
>>>>>>> Well repeat should probably always take a delegate since most
>>>>>>> likely,
>>>>>>> you're going to be passing it a lambda. However I agree that it
>>>>>>> would
>>>>>>> be very, very nice to be able to make APIs take just delegates and
>>>>>>> allow functions to be implicitly cast to them. You can already make
>>>>>>> your own thunks, but they're not going to be as efficient as
>>>>>>> something
>>>>>>> that actually works on an ABI level.
>>>>>> Did someone file a bug report on this?
>>>>>
>>>>> Surprisingly, it doesn't seem like it. Walter himself, in the spec,
>>>>> said that "Function pointers and delegates may merge into a common
>>>>> syntax and be interchangeable with each other," so I just assume that
>>>>> no one has found it necessary to make a report. Maybe there should be.
>>>>
>>>> I suggested this a long time back on this NG, and I am sure many
>>>> others have also. A function pointer should essentially be a
>>>> delegate whose object is null. That is essentially the way delegates
>>>> are in .Net. In C++, boost::Function can encompass any C++ callable
>>>> type so there is little theoretical reason why D should not
>>>> encompass all callable types into a delegate. Having to program for
>>>> any callable type, in a functional callable or signal/slots library,
>>>> by dealing with the two signature variations of a function pointer
>>>> and a delegate rather than a single common signature is a real PITA
>>>> in an advanced programming language.
>>>
>>> IMHO it's ok if there are two types, as long as function is
>>> implicitly convertible to delegate. Function pointers have the
>>> advantage that they are only one word in size, can be assigned to
>>> atomically, and help interfacing with C callback APIs.
>>
>> Good point ! That would be fine also. The basic issue is to allow a
>> single syntactical construct to encompass all callables in order to
>> simplify code design.
>>
>> But I am still theoretically in favor of the single type, purely from
>> KISS principles. The single delegate type subsumes the function
>> pointer type. As far as the size savings, of course some small amount
>> of memory can be saved. As far as the assigned speed, if the delegate
>> type in D is as I suppose a language, and not a library,
>> implementation, the language ( compiler ) can be smart enough to know
>> that the programmer is assigning a function pointer to the delegate
>> and make the speedier atomic assignment.
>>
>> What I imagine will happen in D is that when an updated delegate type
>> allows itself to be initialized with a function pointer, the vast
>> majority of D programmers will use delegate for all callables and the
>> function pointer will remain simply an artefact of the language. Then
>> D can eventually get rid of it <g> !
>>
>> This is analogous to the transition that will happen in C++ from
>> function pointers/member function pointers to std::function in C++0x.
>> Of course I never expect C++ to get rid of anything because some
>> person in 3009, going back to code 100 years old and still supported
>> by C++30x, still uses function pointers/member function pointers and
>> the C++ standard committee deems it impermissible to break that code
>> <g><g> !
>
> Actually it could be said that C++'s exercise with pointers to member
> functions, which unifies a variety of functions (virtual, nonvirtual, in
> a host of multiple inheritance scenario), although KISS-motivated for
> the user, was at the same time a departure from C++'s usual approach,
> and a disastrous one.
Why do you think pointer to member function was a "departure from C++'s
usual approach" ?
Bjarne mentioned in one of his books of having considered the C++
version of a delegate as a language construct ( taking the address of an
object's member function ) sometime in the design of C++ and having
rejected it. I can not remember the reason but it was evidently considered.
I don't think pointer to member function is a disaster, just sometimes
difficult to use, and of course very limiting. I agree I would have
still liked a delegate to be part of the C++ language instead of pointer
to member function, since the former is much more flexible. But
std::function/std::bind ( boost::function/boost::bind or boost::lambda )
solves that problem nicely at the expense of a little more syntax but
with great flexibility in binding.
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