duck!
Jimmy Cao
jcao219 at gmail.com
Fri Oct 15 14:52:15 PDT 2010
It doesn't matter if it sounds unintuitive to you right now,
eventually if you keep using it, the word will stick.
duck! is a nice name, so I'm fine with the idea.
On Fri, Oct 15, 2010 at 4:46 PM, JimBob <jim at bob.com> wrote:
>
> "Andrei Alexandrescu" <SeeWebsiteForEmail at erdani.org> wrote in message
> news:i9ae2n$k9g$1 at digitalmars.com...
> >I was talking to Walter about Kenji's adaptTo. We both think it's a very
> >powerful enabler, but adaptTo is a bland name. After discussing a few
> >marketing strategies, I proposed "duck". It's short, simple, and evokes
> >"duck typing".
> >
> > class C
> > {
> > int draw(){ return 10; }
> > }
> > interface Drawable
> > {
> > long draw();
> > }
> > ...
> > auto c = new C;
> > auto d = duck!Drawable(c); // awes
> >
> > Kenji, I'll be looking forward to your submission :o). Would be great to
> > allow structs to duck, too!
>
> duck doesnt convey much meaning imo so.. why not "adapt!"
>
> Ties in with the Adaptor design pattern.. which i'm guessing is what it
> actualy does.
>
>
>
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