mutable compile-time data proposal
Martin Nowak
dawg at dawgfoto.de
Wed Dec 28 10:22:46 PST 2011
On Wed, 28 Dec 2011 15:00:10 +0100, Gor Gyolchanyan
<gor.f.gyolchanyan at gmail.com> wrote:
> This is something I was thinking about for a long time now.
>
> There seems to be absolutely no difference between T, const(T) and
> immutable(T) if T is a compile-time value (a enum or a local in CTFE).
> The possibility to mutate compile-time values (at compile time, of
> course) would allow very convenient techniques to be used for a number
> of purposes.
> And since in my hypothetical D compile-time data can be mutated, then
> a compile-time static this is required (especially for the next
> example).
> For instance, here's something I'd love to be able to do:
>
> class Base
> {
> mixin template Register()
> {
> ctStaticThis() // a placeholder for the real compile-time static
> this
> {
> Derived = TypeTuple!(Derived, typeof(this));
> }
> }
>
> enum Derived = TypeTuple!();
> }
>
> class Derived1: Base
> {
> mixin Register;
> }
>
> class Derived2: Base
> {
> mixin Register;
> }
>
> static assert(is(Base.Derived == TypeTuple!(Base, Derived1, Derived2)));
>
> Similar things would allow to quickly build extremely powerful and
> useful compile-time information, which is currently not possible to
> build.
> If mutable compile-time data is implemented, the entire compile-time
> computation in D would become just like the run-time one.
>
I'd really like to see such a construct.
enum __iota;
enum Masks
{
A = (1 << __iota++),
B = (1 << __iota++),
C = (1 << __iota++),
DMask = (0b11 << __iota),
D0 = (1 << __iota++),
D1 = (1 << __iota++),
}
static assert(__iota <= 32);
Now this would depend on the order of semantic so it's not feasible.
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