64bit phobos on Windows?
Nick Sabalausky
a at a.a
Sat Feb 19 16:16:30 PST 2011
"Nick Sabalausky" <a at a.a> wrote in message
news:ijpmbc$25vv$1 at digitalmars.com...
> "Andrej Mitrovic" <andrej.mitrovich at gmail.com> wrote in message
> news:mailman.1802.1298158001.4748.digitalmars-d at puremagic.com...
>> I'm very interested in trying out GDC with D2 on Win32. I fear
>> compiling GDC is gonna be tricky though. Has anyone had success with
>> it? Hand me a few tips before I venture into the unknown, please! (and
>> if I'm successful I'll upload the binaries somewhere, maybe on
>> sourceforge).
>
> Back when GDC was under its previous leadership, I made two separate
> attempts to merge GDC with DevKitARM (ie, homebrew for Nintendo
> platforms). I achieved partial success, but everything about the
> experience was such a royal PITA that I'm more than a little hesitent to
> go anywhere near GCC again (especially compiling GCC).
>
> Eveything's probably out-of-date enough to useless by now, but FWIW I
> wrote a little bit about it here:
>
> http://www.semitwist.com/articles/article/view/d-on-gba-nds-progress-thanks-to-oopman
>
Of course, this was all D1, though. (Actually, it might have even been
pre-D1).
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