How multithreading works in hardware using D ==AND== difference b/w goroutine and threads in D
Sparsh Mittal
sparsh0mittal at gmail.com
Sun Nov 25 11:54:39 PST 2012
>
> In D's case, it depends. If you are making use of threading
> APIs directly then you have 1:1 mapping to OS threads, but if
> you use actors
> or std.parallelism module, then you have a N:1 mapping between
> tasks and OS threads.
Thanks a lot for your prompt reply.
I am using: std.concurrency and core.thread. Then, I spawn
threads as:
spawn(&singleWorker, thisTid);
So, would you tell which category (from what you told) my code
falls into.
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