48 hour game jam

Manu turkeyman at gmail.com
Mon Oct 15 12:40:29 PDT 2012


On 15 October 2012 19:46, F i L <witte2008 at gmail.com> wrote:

> On Monday, 15 October 2012 at 11:52:49 UTC, Manu wrote:
>
>> We did a 48hr game jam at work this past weekend.
>> We decided to do our entry in D, to further prove that D was a viable and
>> productive solution for real-world game dev.
>>
>> Here's our entry, for those interested.
>> It has only been built/tested in Windows using VS2010, but it should
>> theoretically work on Linux and consoles as well (but the build scripts
>> aren't setup to do it automatically).
>> If there is interest, I will create the build scripts, and test on Linux.
>>
>> https://github.com/**RemedyGameJam/stache/wiki<https://github.com/RemedyGameJam/stache/wiki>
>>
>
> Nice! I might not get a chance to download the game in the next few days,
> but I glanced at the source and everything looks cool. Any screenshots?
> About that Linux build script, if you manage to make it, let me know :)
>
> ps. I'm surprised I don't see a bunch of 'final ...' throughout your code.
> I thought a big issue of yours in the past was D's auto-virtual functions.
> Has something been changed in that area that I missed, or have you just not
> gotten around to doing it (or you don't need it for this project)?
>

This game doesn't exactly raise the bar in terms of computational
requirements ;)
Also, it's quite a lot of game to write in 48 hours, we didn't have time to
worry about things like that. And also, to some extent, we wanted to do it
in a pure D way (ie, a way I wouldn't usually write code), mainly as an
exercise, to test the productivity potential of D without worrying about
all the stuff I normally waste time with.
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