D on next-gen consoles and for game development
Manu
turkeyman at gmail.com
Thu May 23 16:25:25 PDT 2013
On 24 May 2013 05:02, Szymon Gatner <noemail at gmail.com> wrote:
> On Thursday, 23 May 2013 at 18:50:11 UTC, Brad Anderson wrote:
>
>> On Thursday, 23 May 2013 at 18:43:01 UTC, Szymon Gatner wrote:
>>
>>> On Thursday, 23 May 2013 at 18:13:17 UTC, Brad Anderson wrote:
>>>
>>>> While there hasn't been anything official, I think it's a safe bet to
>>>> say that D is being used for a major title, Remedy's Quantum Break,
>>>> featured prominently during the announcement of
>>>>
>>>
>>> May I ask where this intel comes from? Do you have any more
>>> details on how D is used in the project?
>>>
>>
>> You can watch Manu's talk from DConf here:
>>
>> http://www.youtube.com/watch?**v=FKceA691Wcg<http://www.youtube.com/watch?v=FKceA691Wcg>
>>
>> tl;dw They are using it as a rapid turn around scripting language for
>> their C++ engine.
>>
>
> Ah I did watch it. Didn't realize Manu works at Remedy. Being small indie
> game dev I totally agree on the industry needing salvation from C++.
>
> I am watching D closely for few years now but until compiler is more
> stable (tho this is less and less of a problem) and there is decent ARM
> support I still can't allow myself to switch. And the day of the switch
> will be glorious one.
>
I really hope D on ARM gets some more attention in the near future. The day
it can be used on Android will be a very significant breakthrough!
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