D on next-gen consoles and for game development

Dicebot m.strashun at gmail.com
Fri May 24 01:04:40 PDT 2013


On Friday, 24 May 2013 at 08:01:35 UTC, Jacob Carlborg wrote:
> On 2013-05-24 01:51, Joseph Rushton Wakeling wrote:
>
>> This also seems to suggest that an ideal solution might be to 
>> have several
>> different GC strategies, the choice of which could be made at 
>> compile time
>> depending on what's most suitable for the application in 
>> question.
>
> You can already swap the GC implementation at link time.

Yep, exactly. Hard-wired GC is not the problem. Lack of 
alternative GC's is the problem. Lack of tools to reliably 
control avoiding of GC calls at all is the problem.


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