D on next-gen consoles and for game development
deadalnix
deadalnix at gmail.com
Fri May 24 01:51:43 PDT 2013
On Friday, 24 May 2013 at 08:01:35 UTC, Jacob Carlborg wrote:
> On 2013-05-24 01:51, Joseph Rushton Wakeling wrote:
>
>> This also seems to suggest that an ideal solution might be to
>> have several
>> different GC strategies, the choice of which could be made at
>> compile time
>> depending on what's most suitable for the application in
>> question.
>
> You can already swap the GC implementation at link time.
Granted the GC fit in the model. Which means no barriers for
instance.
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