SteamOS, games programming, and D

Klaim - Joël Lamotte mjklaim at gmail.com
Fri Sep 27 16:55:47 PDT 2013


A Unity-like or D implementation of Unity would be cool but really D on
SteamOS needs 2 things:

 1. stable engines for each part of a game-specific engine: I'm making a
game right now that really can't be developped using Unity without totally
fightining it
     so I use a combination of Ogre, RakNet etc. If I had a choice of
composition of libraries to setup my game in D, I would have tried D. (even
if the gc scares me frankly)
 2. SteamWorks API compatibility: it's required for Steam, if I understand
correctly, so you'll need to make sure it's possible to use SteamWorks
library from D. I think it's all C but not sure.
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