Smart pointers instead of GC?

Manu turkeyman at gmail.com
Sat Feb 1 18:00:24 PST 2014


On 1 February 2014 22:35, develop32 <develop32 at gmail.com> wrote:

> On Saturday, 1 February 2014 at 12:29:10 UTC, Nick Sabalausky wrote:
>
>> Come to think of it, I wonder what language Frostbite 3 uses for
>> game-level "scripting" code. From what I've heard about them, Frostbite 3
>> and Unreal Engine 4 both sound like they have some notable similarities
>> with Unity3D (from the standpoint of the user-experience for game
>> developers), although AIUI Unreal Engine 4 still uses C++ for game code
>> (unless the engine user wants to to do lua or something on their own). I
>> imagine Frostbite's probably the same, C++, but I haven't actually heard
>> anything.
>>
>
> Frostbite has an option for both Lua and C++. C++ is the preferred one.
>
> Unreal Engine went from Unrealscript to C++ and everyone applauded that.
>

Correct, this is the general trend I see. idTech also uses C/C++ DLL's for
'scripting'.

At Remedy, we were keen to migrate our scripts to native code in the same
way, except using D instead of C++. The proof of concept is solid.
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