Graphics Library for D
    Adam Wilson 
    flyboynw at gmail.com
       
    Sun Jan  5 23:44:22 PST 2014
    
    
  
On Sun, 05 Jan 2014 23:30:24 -0800, Joakim <joakim at airpost.net> wrote:
> On Monday, 6 January 2014 at 04:17:21 UTC, Walter Bright wrote:
>> On 1/5/2014 8:10 PM, Adam Wilson wrote:
>>> Recently, I've been working to evaluate the feasibility and  
>>> reasonability of
>>> building out a binding to Cinder in D.
>>
>> For reference, here's what Cinder is:
>>
>> http://libcinder.org/
>>
>> It's been well received by the C++ community.
>
> I took a look at the website.  Other than being popular what is it about  
> Cinder that triggered this graphics push: do they make any good  
> technical decisions?  I can't tell just from looking at their website.
It's something that Walter and I have been discussing since the last  
GoingNative. A non-programmer (a sculptor by training in fact) used  
Cinder/C++ to create a music player app called Planetary  
(http://planetary.bloom.io/) for the iPad using Cinder. Walter, Andrei,  
and I feel that D would be a more appealing language to such creatives but  
D lacks the required seamlessly integrated graphics library they need to  
create their art. There has also been interest from a number of people for  
using such a library as a base for a GUI toolkit, and I am sure that their  
are game developers of the mobile/casual bent who would love something  
like this. We could probably even build in support for GPGPU work as that  
is closely related to graphics rendering.
Building a graphics rendering toolkit would provide the base library  
support for D to do quite literally anything with graphics, which is a  
major and growing part of computing today. It is quite essential that D  
have this capability.
-- 
Adam Wilson
IRC: LightBender
Aurora Project Coordinator
    
    
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