A Perspective on D from game industry
Nick Sabalausky via Digitalmars-d
digitalmars-d at puremagic.com
Sun Jun 15 12:27:04 PDT 2014
On 6/15/2014 7:45 AM, Dicebot wrote:
>
> I like how he says that productivity is important and mentions fear of
> meta-programming in the same article ;)
>
Or how productivity is important, but fixing C++'s
death-by-a-thousand-cuts productivity killers by...fixing those many
little cuts as he already admits D *does*...isn't good enough because it
doesn't come in the form of one big silver bullet. Like OO. Except,
oops!, he doesn't like big silver bullets like OO either.
And every time a language *does* fix a C++ problem, it's suddenly
backtracking time: "Oh, well, we already addressed that in C++ via some
paperclips and chewing gum."
I don't think he even knows what he wants. He just wants to sit there
and let somebody else wave a wand to magically solve ALL his problems
simultaneously. Nothing less will do.
It really gets me that the same industry which created Frostbite 3,
Unreal Engine 4, GTA5, Steam (obviously all enormous investments),
mostly done *in* C++ which makes them that much MORE effort, will bitch
*soo* much about C++ and STILL won't get off their asses enough to
write, or even contribute to, a mere language.
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