Programming Language for Games, part 3
via Digitalmars-d
digitalmars-d at puremagic.com
Sat Nov 1 06:30:02 PDT 2014
On Saturday, 1 November 2014 at 11:31:32 UTC, bearophile wrote:
> Third part of the "A Programming Language for Games", by
> Jonathan Blow:
> https://www.youtube.com/watch?v=UTqZNujQOlA
Thanks for the link. I only have time to skim it, but I think the
region-based allocation that he was concerned about in the
previous talk might be handled with some kind of tuple-magic?
bike := uniqptr_tuple<Frame,Wheel,Wheel>(myallocator)
// =>uniq_ptr to
tupleof(frameinstance,wheelinstance,wheelinstance)
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