The D Programming Language - Digitalmars-d
November 2014 Archives by thread
Starting: Sat Nov 1 00:01:57 PDT 2014
Ending: Sun Nov 30 23:47:19 PST 2014
Messages: 1779
- toString refactor in druntime
Walter Bright via Digitalmars-d
- module keyword with curly brackets
tcak via Digitalmars-d
- 'partial' keyword in C# is very good for project , what's the same thing in D?
tcak via Digitalmars-d
- bug in assigning to dynamic array element
ketmar via Digitalmars-d
- tail const ?
Dicebot via Digitalmars-d
- Program logic bugs vs input/environmental errors
Dicebot via Digitalmars-d
- What IDE/EDITOR do you use for D?
Jonathan M Davis via Digitalmars-d
- Programming Language for Games, part 3
bearophile via Digitalmars-d
- Programming Language for Games, part 3
via Digitalmars-d
- Programming Language for Games, part 3
Paulo Pinto via Digitalmars-d
- Programming Language for Games, part 3
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- Programming Language for Games, part 3
Paulo Pinto via Digitalmars-d
- Programming Language for Games, part 3
Paulo Pinto via Digitalmars-d
- Programming Language for Games, part 3
bearophile via Digitalmars-d
- Programming Language for Games, part 3
Paulo Pinto via Digitalmars-d
- Programming Language for Games, part 3
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- Programming Language for Games, part 3
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- Programming Language for Games, part 3
Walter Bright via Digitalmars-d
- Programming Language for Games, part 3
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- Programming Language for Games, part 3
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- Programming Language for Games, part 3
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- Programming Language for Games, part 3
Paulo Pinto via Digitalmars-d
- Programming Language for Games, part 3
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- Programming Language for Games, part 3
Walter Bright via Digitalmars-d
- Programming Language for Games, part 3
Walter Bright via Digitalmars-d
- Programming Language for Games, part 3
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- Programming Language for Games, part 3
Walter Bright via Digitalmars-d
- Programming Language for Games, part 3
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- Programming Language for Games, part 3
Walter Bright via Digitalmars-d
- Programming Language for Games, part 3
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- Programming Language for Games, part 3
via Digitalmars-d
- Programming Language for Games, part 3
Walter Bright via Digitalmars-d
- Programming Language for Games, part 3
bearophile via Digitalmars-d
- Programming Language for Games, part 3
Walter Bright via Digitalmars-d
- Programming Language for Games, part 3
H. S. Teoh via Digitalmars-d
- Programming Language for Games, part 3
Walter Bright via Digitalmars-d
- Programming Language for Games, part 3
Walter Bright via Digitalmars-d
- Programming Language for Games, part 3
bearophile via Digitalmars-d
- Programming Language for Games, part 3
Walter Bright via Digitalmars-d
- Programming Language for Games, part 3
bearophile via Digitalmars-d
- Programming Language for Games, part 3
Walter Bright via Digitalmars-d
- Programming Language for Games, part 3
bearophile via Digitalmars-d
- Programming Language for Games, part 3
H. S. Teoh via Digitalmars-d
- Programming Language for Games, part 3
Walter Bright via Digitalmars-d
- Programming Language for Games, part 3
bearophile via Digitalmars-d
- Programming Language for Games, part 3
Walter Bright via Digitalmars-d
- Programming Language for Games, part 3
bearophile via Digitalmars-d
- Programming Language for Games, part 3
Walter Bright via Digitalmars-d
- Programming Language for Games, part 3
Nick Treleaven via Digitalmars-d
- Programming Language for Games, part 3
Walter Bright via Digitalmars-d
- Programming Language for Games, part 3
H. S. Teoh via Digitalmars-d
- Programming Language for Games, part 3
Walter Bright via Digitalmars-d
- Programming Language for Games, part 3
Nick Treleaven via Digitalmars-d
- Programming Language for Games, part 3
Walter Bright via Digitalmars-d
- Programming Language for Games, part 3
Dominikus Dittes Scherkl via Digitalmars-d
- Programming Language for Games, part 3
Johannes Pfau via Digitalmars-d
- Programming Language for Games, part 3
Nick Treleaven via Digitalmars-d
- Programming Language for Games, part 3
Meta via Digitalmars-d
- Programming Language for Games, part 3
Andrei Alexandrescu via Digitalmars-d
- Programming Language for Games, part 3
bearophile via Digitalmars-d
- Programming Language for Games, part 3
Paulo Pinto via Digitalmars-d
- Programming Language for Games, part 3
Andrei Alexandrescu via Digitalmars-d
- Programming Language for Games, part 3
bearophile via Digitalmars-d
- Programming Language for Games, part 3
Shriramana Sharma via Digitalmars-d
- Programming Language for Games, part 3
Andrei Alexandrescu via Digitalmars-d
- Programming Language for Games, part 3
Andrei Alexandrescu via Digitalmars-d
- Programming Language for Games, part 3
H. S. Teoh via Digitalmars-d
- Programming Language for Games, part 3
H. S. Teoh via Digitalmars-d
- Programming Language for Games, part 3
Paolo Invernizzi via Digitalmars-d
- Programming Language for Games, part 3
Andrei Alexandrescu via Digitalmars-d
- Programming Language for Games, part 3
Paolo Invernizzi via Digitalmars-d
- Programming Language for Games, part 3
Rikki Cattermole via Digitalmars-d
- Programming Language for Games, part 3
John via Digitalmars-d
- Programming Language for Games, part 3
ponce via Digitalmars-d
- Programming Language for Games, part 3
Ary Borenszweig via Digitalmars-d
- Programming Language for Games, part 3
Jacob Carlborg via Digitalmars-d
- Compiling with -m64 on Windows uses wrong link location
Josh via Digitalmars-d
- std.experimental.logger formal review round 3
Dicebot via Digitalmars-d
- std.concurrency.Generator yieldAll?
bearophile via Digitalmars-d
- D wrapper classes leak memory. Next steps?
Marco Leise via Digitalmars-d
- 'dmd' is not recognized as an internal or external command
Teak via Digitalmars-d
- please review site update
Andrei Alexandrescu via Digitalmars-d
- The cost of write barriers
Jonathan Barnard via Digitalmars-d
- DIP66 v1.1 (Multiple) alias this.
IgorStepanov via Digitalmars-d
- Errors when compiling
James via Digitalmars-d
- [OT] Swift and C
Paulo Pinto via Digitalmars-d
- `alias newSymbol = existingSymbol` or `alias existingSymbol newSymbol`
David Nadlinger via Digitalmars-d
- Fwd: char16_t and char32_t
Shriramana Sharma via Digitalmars-d
- Fwd: Interfacing with C++
Shriramana Sharma via Digitalmars-d
- Is this a bug? `static if` fails silently.
Meta via Digitalmars-d
- Library inheritance
Felix via Digitalmars-d
- Template Instantiation Bug
Jonathan Marler via Digitalmars-d
- Does search work at all in forum?
tcak via Digitalmars-d
- "The D Programming Language: Getting Started" event
nemo via Digitalmars-d
- Compiling druntime gives error messages
tcak via Digitalmars-d
- sortOn: sorts range of aggregates by member name(s)
"Nordlöw" via Digitalmars-d
- GSOC Summer 2015 - Second call for Proposals
Craig Dillabaugh via Digitalmars-d
- New reference type designed to handle templates better
Jonathan Marler via Digitalmars-d
- D hackers requested. Dancing around postblit.
IgorStepanov via Digitalmars-d
- Easy to learn how a compiler works
Walter Bright via Digitalmars-d
- Multiple Inhertiance?
Patrick Jeeves via Digitalmars-d
- alias foo = __traits(...)
Shammah Chancellor via Digitalmars-d
- DerelictBgfx not shipping core libs.
olivier henley via Digitalmars-d
- Register based error-handling?
via Digitalmars-d
- Optimization fun
H. S. Teoh via Digitalmars-d
- Dub integrated into the compiler?
Jason den Dulk via Digitalmars-d
- x64 can not run [core.thread.Fiber]
sdvcn via Digitalmars-d
- Keeping a dynamic sorted range
bearophile via Digitalmars-d
- BNF grammar for D?
Bruno Medeiros via Digitalmars-d
- For a long time this is the first time dmd2 trunk compiles vibe.d but ....
Domingo via Digitalmars-d
- Embedding D Shared Library in WSGI Web Server
John McFarlane via Digitalmars-d
- Why is size_t not a typedef
Freddy via Digitalmars-d
- Interesting take on Rust & Go
Walter Bright via Digitalmars-d
- Interesting stuff in pastebin
Israel via Digitalmars-d
- D embeddable on-line compiler
Ramon via Digitalmars-d
- Interfacing with C in 2.066.1
Jason den Dulk via Digitalmars-d
- collectException and nothrow
Casey via Digitalmars-d
- X86 COFF format static libraries is very important for d, how to use them? -ms32coff?
FrankLike via Digitalmars-d
- convert static arrays to dynamic arrays and return, have wrong data.
AlanThinker via Digitalmars-d
- How to let D's one module contains lots of classes.
AlanThinker via Digitalmars-d
- D 2.066.1: Assertion failure: '0' on line 2022 in file 'mtype.c'
Andre via Digitalmars-d
- GC: memory collected but destructors not called
Tomer Filiba via Digitalmars-d
- Found by Coverty in LibreOffice
bearophile via Digitalmars-d
- DIP68: Adding @nogc to types
Tomer Filiba via Digitalmars-d
- extern(C) in druntime
Steven Schveighoffer via Digitalmars-d
- Wrong order of shared static dtors
Marco Leise via Digitalmars-d
- Ranking Build Status of Open Source Projects
Andrei Amatuni via Digitalmars-d
- Why is `scope` planned for deprecation?
Mike via Digitalmars-d
- Connection Problems with forum.dlang.org
Jonathan Marler via Digitalmars-d
- The relationship of invariants and alias this
Mark Isaacson via Digitalmars-d
- dmc build d's obj ,get error :FIXLIB?
FrankLike via Digitalmars-d
- Inspecting GC memory/stats
Iain Buclaw via Digitalmars-d
- shared libraries on OS X
John Colvin via Digitalmars-d
- Strengthening contract
Kagamin via Digitalmars-d
- D support in Exuberant Ctags 5.8 for Windows
ANtlord via Digitalmars-d
- C++ overloaded operators and D
IgorStepanov via Digitalmars-d
- On heap segregation, GC optimization and @nogc relaxing
deadalnix via Digitalmars-d
- On heap segregation, GC optimization and @nogc relaxing
Orvid King via Digitalmars-d
- On heap segregation, GC optimization and @nogc relaxing
Rikki Cattermole via Digitalmars-d
- On heap segregation, GC optimization and @nogc relaxing
Walter Bright via Digitalmars-d
- On heap segregation, GC optimization and @nogc relaxing
via Digitalmars-d
- On heap segregation, GC optimization and @nogc relaxing
via Digitalmars-d
- On heap segregation, GC optimization and @nogc relaxing
deadalnix via Digitalmars-d
- On heap segregation, GC optimization and @nogc relaxing
via Digitalmars-d
- On heap segregation, GC optimization and @nogc relaxing
via Digitalmars-d
- On heap segregation, GC optimization and @nogc relaxing
deadalnix via Digitalmars-d
- On heap segregation, GC optimization and @nogc relaxing
via Digitalmars-d
- On heap segregation, GC optimization and @nogc relaxing
deadalnix via Digitalmars-d
- On heap segregation, GC optimization and @nogc relaxing
via Digitalmars-d
- On heap segregation, GC optimization and @nogc relaxing
deadalnix via Digitalmars-d
- On heap segregation, GC optimization and @nogc relaxing
via Digitalmars-d
- On heap segregation, GC optimization and @nogc relaxing
deadalnix via Digitalmars-d
- On heap segregation, GC optimization and @nogc relaxing
via Digitalmars-d
- On heap segregation, GC optimization and @nogc relaxing
deadalnix via Digitalmars-d
- On heap segregation, GC optimization and @nogc relaxing
Guillaume Chatelet via Digitalmars-d
- On heap segregation, GC optimization and @nogc relaxing
via Digitalmars-d
- On heap segregation, GC optimization and @nogc relaxing
Paulo Pinto via Digitalmars-d
- On heap segregation, GC optimization and @nogc relaxing
Dmitry Olshansky via Digitalmars-d
- On heap segregation, GC optimization and @nogc relaxing
Walter Bright via Digitalmars-d
- On heap segregation, GC optimization and @nogc relaxing
Walter Bright via Digitalmars-d
- What's blocking DDMD?
Suliman via Digitalmars-d
- either me or GC sux badly (GC don't reuse free memory)
ketmar via Digitalmars-d
- Splitting stdio, etc.
Shammah Chancellor via Digitalmars-d
- std.string import cleanup: how to fix regression?
H. S. Teoh via Digitalmars-d
- std.datetime, destructors, and dustmite
Walter Bright via Digitalmars-d
- Microsoft now giving away VS 2013
Walter Bright via Digitalmars-d
- Byron Scott is not a fan
Joakim via Digitalmars-d
- variable x cannot be read at compile time - how to get around this?
Sergey via Digitalmars-d
- Scope and Ref and Borrowing
Walter Bright via Digitalmars-d
- New std.range submodule
H. S. Teoh via Digitalmars-d
- RDMD + GTKD2
Sergey via Digitalmars-d
- Reviewers needed
Martin Nowak via Digitalmars-d
- DMC download on main site contains wrong link.exe?
Meta via Digitalmars-d
- D & NumPy
Chris via Digitalmars-d
- Linux 64bit Calling Convention
David Nadlinger via Digitalmars-d
- Dynamic array as stack and GC.BlkAttr.APPENDABLE
IgorStepanov via Digitalmars-d
- Ranges and Exception handling PR 2724
Robert burner Schadek via Digitalmars-d
- Shared library packaging issues
GreatEmerald via Digitalmars-d
- Writing malformed it?
sdvcn via Digitalmars-d
- Higgs repo link on the HN front page
David Nadlinger via Digitalmars-d
- Can't pass private symbols as alias parameter
deadalnix via Digitalmars-d
- size_t for length on x64 will make app slower than on x86?
FrankLike via Digitalmars-d
- A different, precise TLS garbage collector?
Etienne via Digitalmars-d
- John Carmack on Functional Programming in C++
Walter Bright via Digitalmars-d
- Closures and loop scope
Colden Cullen via Digitalmars-d
- Invariant for default construction
Martin Nowak via Digitalmars-d
- Would you trade 0.1% in performance for a better debugging experience?
Vladimir Panteleev via Digitalmars-d
- 'int' is enough for 'length' to migrate code from x86 to x64
FrankLike via Digitalmars-d
- AA rehash threshold
Steven Schveighoffer via Digitalmars-d
- GTKD2 GValue Type
Sergey via Digitalmars-d
- Documentation of DList in std.container seems to be inaccurate
Koz Ross via Digitalmars-d
- Rust lifetimes and collections [OT]
bearophile via Digitalmars-d
- [OT] suggestions for a programmable drone on a budget?
Adam D. Ruppe via Digitalmars-d
- Type Inference Bug?
Meta via Digitalmars-d
- Overload using nogc
Jonathan Marler via Digitalmars-d
- the traits trap
Steven Schveighoffer via Digitalmars-d
- Thread GC non "stop-the-world"
Kagamin via Digitalmars-d
- "Named parameter builder" pattern for template parameters
monarch_dodra via Digitalmars-d
- Comparing Parallelization in HPC with D, Chapel, and Go
anon via Digitalmars-d
- Comparing Parallelization in HPC with D, Chapel, and Go
bearophile via Digitalmars-d
- Comparing Parallelization in HPC with D, Chapel, and Go
Kapps via Digitalmars-d
- Comparing Parallelization in HPC with D, Chapel, and Go
bearophile via Digitalmars-d
- Comparing Parallelization in HPC with D, Chapel, and Go
Russel Winder via Digitalmars-d
- Comparing Parallelization in HPC with D, Chapel, and Go
Ziad Hatahet via Digitalmars-d
- Comparing Parallelization in HPC with D, Chapel, and Go
Russel Winder via Digitalmars-d
- Comparing Parallelization in HPC with D, Chapel, and Go
Russel Winder via Digitalmars-d
- Comparing Parallelization in HPC with D, Chapel, and Go
Sean Kelly via Digitalmars-d
- Comparing Parallelization in HPC with D, Chapel, and Go
ixid via Digitalmars-d
- Comparing Parallelization in HPC with D, Chapel, and Go
Horse via Digitalmars-d
- Comparing Parallelization in HPC with D, Chapel, and Go
Marco Leise via Digitalmars-d
- Comparing Parallelization in HPC with D, Chapel, and Go
Andrei Amatuni via Digitalmars-d
- How to switch context from fiber to original fiber?
Patrick Jeeves via Digitalmars-d
- lazy void vs int delegate() as overloads - bug or illegal use of overloading?
via Digitalmars-d
- Testing lazy ranges in post-conditions
bearophile via Digitalmars-d
- Does RTTI and exceptions work in dlls on windows?
MrSmith via Digitalmars-d
- DMD hackers: pragma(address): Is this possible?
Johannes Pfau via Digitalmars-d
- [OT] unbelievable: #ifdef _OTHER_LIB_H
Adam D. Ruppe via Digitalmars-d
- dmd test coverage
Martin Nowak via Digitalmars-d
- Need help deciphering posix.mak
Dmitry Olshansky via Digitalmars-d
- 2 types of D users, both can live together happily if we adjust
Vic via Digitalmars-d
- 2 types of D users, both can live together happily if we adjust
H. S. Teoh via Digitalmars-d
- 2 types of D users, both can live together happily if we adjust
weaselcat via Digitalmars-d
- 2 types of D users, both can live together happily if we adjust
Vic via Digitalmars-d
- 2 types of D users, both can live together happily if we adjust
via Digitalmars-d
- 2 types of D users, both can live together happily if we adjust
Mike via Digitalmars-d
- 2 types of D users, both can live together happily if we adjust
Vic via Digitalmars-d
- 2 types of D users, both can live together happily if we adjust
ketmar via Digitalmars-d
- 2 types of D users, both can live together happily if we adjust
Mike via Digitalmars-d
- 2 types of D users, both can live together happily if we adjust
H. S. Teoh via Digitalmars-d
- 2 types of D users, both can live together happily if we adjust
Mike via Digitalmars-d
- 2 types of D users, both can live together happily if we adjust
Paolo Invernizzi via Digitalmars-d
- 2 types of D users, both can live together happily if we adjust
Vic via Digitalmars-d
- 2 types of D users, both can live together happily if we adjust
Mike via Digitalmars-d
- 2 types of D users, both can live together happily if we adjust
Elie Morisse via Digitalmars-d
- 2 types of D users, both can live together happily if we adjust
via Digitalmars-d
- 2 types of D users, both can live together happily if we adjust
Vic via Digitalmars-d
- 2 types of D users, both can live together happily if we adjust
Joakim via Digitalmars-d
- Error: Declaration is not yet implemented in CTFE
bitwise via Digitalmars-d
- Phobos - breaking existing code
Walter Bright via Digitalmars-d
- Stilhaus Kitchens Reviews
intidal via Digitalmars-d
- Function with same name as a module name
Daniel Kozak via Digitalmars-d
- Mixin declarations not showing up in ModuleInfo
bitwise via Digitalmars-d
- Some things from GCC 5
bearophile via Digitalmars-d
- can't build git head phobos
anonymous via Digitalmars-d
- Reference Counting and Static Checker
Suminda Dharmasena via Digitalmars-d
Last message date:
Sun Nov 30 23:47:19 PST 2014
Archived on: Sun Nov 30 23:50:06 PST 2014
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