Programming Language for Games, part 3
thedeemon via Digitalmars-d
digitalmars-d at puremagic.com
Tue Nov 4 03:26:49 PST 2014
On Sunday, 2 November 2014 at 18:04:18 UTC, Ary Borenszweig wrote:
> About the bytecode he generates: as someone said in the reddit
> discussion, having to maintain two separate language
> implementations (compiled and interpreted) can lead to small
> and subtle bugs. And, running code via an intepreter is slower
> than compiled code, even if the interpreter is really good. So
> I don't think the bytecode stuff is a really good idea.
Well, D maintains several implementations (interpreter for CTFE
and the backends), and the interpreter doesn't even use byte code
so it's probably even slower. Is it really a problem? Sometimes,
probably, but not too often.
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