Programming Language for Games, part 3
via Digitalmars-d
digitalmars-d at puremagic.com
Sat Nov 1 17:56:35 PDT 2014
On Sunday, 2 November 2014 at 00:47:16 UTC, Walter Bright wrote:
> On 11/1/2014 4:04 PM, "Ola Fosheim Grøstad"
> <ola.fosheim.grostad+dlang at gmail.com>" wrote:
>> Anyway, I believe you can turn on bound checks with some
>> C-compilers if you want
>> it,
>
> Won't work, because C arrays decay to pointers whenever passed
> to a function, so you lose all hope of bounds checking except
> in the most trivial of cases.
There are bounds-checking extensions to GCC.
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