Would you trade 0.1% in performance for a better debugging experience?
Rainer Schuetze via Digitalmars-d
digitalmars-d at puremagic.com
Wed Nov 19 14:45:14 PST 2014
On 18.11.2014 00:14, Vladimir Panteleev wrote:
> I proposed to build Phobos and Druntime with stack frames enabled:
>
[...]
> Personally, I think the 0.1% is practically negligible considering the
> advantages. My proposal was rejected, so I'd like to hear more opinions
> about this. What do you think?
>
I'm in favor of this change, but wanted to test the effect myself. I ran
the druntime/benchmark tests with and without the -gs option. These
tests mostly exercise the GC and dynamic and associative array
implementations. Please note that I'm running a mobile i7 and benchmarks
can vary quite a bit (average and standard deviation of 5 runs):
Win32 master: 33.8s +- 0.5s
Win32 master -gs: 35.8s +- 0.6s
=> +5.9%
Being slighlty shocked by the difference, I reran the tests, but without
a significant different result. Can someone else reproduce this difference?
On Win64 the tests need quite a bit more memory so they get slower, but
the difference is a lot less:
Win64 master: 46.1s +- 0.8s
Win64 master -gs: 46.3s +- 0.4s
=> +0.4%
This can be compensated with tiny optimizations, e.g.
https://github.com/D-Programming-Language/druntime/pull/1027, which are
lurking everywhere.
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