Programming Language for Games, part 3
via Digitalmars-d
digitalmars-d at puremagic.com
Sun Nov 2 00:47:41 PDT 2014
On Sunday, 2 November 2014 at 07:29:25 UTC, Paulo Pinto wrote:
> The amount of money that went into such (bad) design decision...
>
> And it won't stop bleeding so long C and C++ exist.
Yes, that is true (if we ignore esoteric C dialects that add
safer features). Ada is a better solution if you want reliable
software.
On the plus side: the effort that goes into semantic analysis of
C probably bring about some knowledge that is generally useful.
But it is expensive, agree.
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