Programming Language for Games, part 3
bearophile via Digitalmars-d
digitalmars-d at puremagic.com
Mon Nov 3 02:12:40 PST 2014
Andrei Alexandrescu:
> Then don't mention it in the first place. You either make
> points you can stand by on don't. Don't fumble around. -- Andrei
There's also a third option, offer the information I have, if
it's valuable, even when it's not complete because others can get
interested and find the full information themselves (note: this
is how science works in laboratories).
Bye,
bearophile
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