C++/D interface: exceptions
H. S. Teoh via Digitalmars-d
digitalmars-d at puremagic.com
Fri Sep 12 09:35:52 PDT 2014
On Fri, Sep 12, 2014 at 06:19:54PM +0200, Marco Leise via Digitalmars-d wrote:
> Am Fri, 12 Sep 2014 15:55:37 +0000
> schrieb "Sean Kelly" <sean at invisibleduck.org>:
>
> > On Friday, 12 September 2014 at 06:56:29 UTC, Jacob Carlborg
> > wrote:
> > > On 64bit Objective-C can catch C++ exceptions. But I don't
> > > think you can do anything with the exception, i.e. it uses the
> > > following catch syntax:
> > >
> > > @catch(...) {}
> > >
> > > Would that be easier?
> >
> > I think the trick is setting up the stack frame in such a way
> > that the C++ exception mechanism knows there's a catch block
> > available at all. From there, we should be able to use the
> > standard interface-to-class method to call virtual functions on
> > the exception object, and hopefully the C++ runtime will handle
> > cleanup for us.
>
> What exception object?
>
> throw "bad things happened";
[...]
Yeah, in C++, you can throw *anything*. Including ridiculous things like
`throw NULL;` or `throw 3.14159;`. There's no method for that! What we
might end up doing, might be to wrap the C++ exception in a D exception
that contains a pointer to the C++ type along with whatever type info we
can glean from the C++ runtime. We probably won't be able to do much
more than that.
T
--
Bomb technician: If I'm running, try to keep up.
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