C++/D interface: exceptions
via Digitalmars-d
digitalmars-d at puremagic.com
Fri Sep 12 10:57:39 PDT 2014
On Friday, 12 September 2014 at 16:37:43 UTC, H. S. Teoh via
Digitalmars-d wrote:
> On Fri, Sep 12, 2014 at 06:19:54PM +0200, Marco Leise via
> Digitalmars-d wrote:
>> Am Fri, 12 Sep 2014 15:55:37 +0000
>> schrieb "Sean Kelly" <sean at invisibleduck.org>:
>>
>> > On Friday, 12 September 2014 at 06:56:29 UTC, Jacob Carlborg
>> > wrote:
>> > > On 64bit Objective-C can catch C++ exceptions. But I don't
>> > > think you can do anything with the exception, i.e. it uses
>> > > the following catch syntax:
>> > >
>> > > @catch(...) {}
>> > >
>> > > Would that be easier?
>> >
>> > I think the trick is setting up the stack frame in such a
>> > way that the C++ exception mechanism knows there's a catch
>> > block available at all. From there, we should be able to
>> > use the standard interface-to-class method to call virtual
>> > functions on the exception object, and hopefully the C++
>> > runtime will handle cleanup for us.
>>
>> What exception object?
>>
>> throw "bad things happened";
> [...]
>
> Yeah, in C++, you can throw *anything*. Including ridiculous
> things like
> `throw NULL;` or `throw 3.14159;`. There's no method for that!
> What we
> might end up doing, might be to wrap the C++ exception in a D
> exception
> that contains a pointer to the C++ type along with whatever
> type info we
> can glean from the C++ runtime. We probably won't be able to do
> much
> more than that.
How about
try {
my_cpp_func();
} catch(CppException!(const(char)*) e) {
writeln(e.payload.fromStringz());
}
?
Btw, how does implicit conversion work with `catch` in C++? I.e.,
if you throw a `char*`, will it be caught when you catch `const
char*`? This can not be handled easily with such a template, as
we would need to catch both `CppException!(const(char)*)` and
`CppException!(char*)`.
More information about the Digitalmars-d
mailing list