[Semi OT] Language for Game Development talk
Paulo Pinto via Digitalmars-d
digitalmars-d at puremagic.com
Fri Sep 26 02:41:08 PDT 2014
On Friday, 26 September 2014 at 09:24:19 UTC, Ola Fosheim Grøstad
wrote:
> On Friday, 26 September 2014 at 08:59:04 UTC, po wrote:
>>> - RAII makes most sense if you have exceptions.
>> RAII is orthogonal to exceptions, so his claim is nonsense.
>
> Just a note: this isn't really true. RAII was initially used to
> deal with exceptions.
This is completely not true, we were using RAII in C++ before any
compiler had real support for exceptions.
In the 90's exceptions were still being discussed at ANSI/ISO
with very few compiler offering support for them. And those that
did, suffered from implementation bugs.
--
Paulo
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