[Semi OT] Language for Game Development talk
via Digitalmars-d
digitalmars-d at puremagic.com
Fri Sep 26 02:56:06 PDT 2014
On Friday, 26 September 2014 at 09:42:14 UTC, po wrote:
> Why would you reset the stack pointer? Keep in mind, nobody
> uses exceptions in games. No exceptions are going to be thrown
> in a game context.
To backtrack quickly out of deep recursion, but I am not saying
this is a typical use case or what JB referred to (hence it was
just a side note). I think both RAII, "finally", and more global
manager-objects are reasonable solutions depending on the task.
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