[Semi OT] Language for Game Development talk

Walter Bright via Digitalmars-d digitalmars-d at puremagic.com
Fri Sep 26 11:39:09 PDT 2014


On 9/26/2014 2:24 AM, "Ola Fosheim Grøstad" 
<ola.fosheim.grostad+dlang at gmail.com>" wrote:
> On Friday, 26 September 2014 at 08:59:04 UTC, po wrote:
>>> - RAII makes most sense if you have exceptions.
>>   RAII is orthogonal to exceptions, so his claim is nonsense.
>
> Just a note: this isn't really true. RAII was initially used to deal with
> exceptions.

RAII existed in C++ years before exceptions.



More information about the Digitalmars-d mailing list