So what exactly is coming with extended C++ support?
Szymon Gatner via Digitalmars-d
digitalmars-d at puremagic.com
Tue Sep 30 03:06:46 PDT 2014
On Tuesday, 30 September 2014 at 09:32:05 UTC, Chris wrote:
>
> It's good to hear that. Maybe you could write a short article
> about that once you've moved to D. "Porting games to D" or
> something like that. With D you can develop fast due to short
> compilation times, that's important for testing and prototyping.
>
I actually was planning on something like that. I am still
thinking about writing on automatic binding generation between D
and Lua using D's compile-time reflection. Add a UDA to a
function, class, method a voila! You can call it from Lua. Magic!
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