So what exactly is coming with extended C++ support?

John Colvin via Digitalmars-d digitalmars-d at puremagic.com
Tue Sep 30 03:39:51 PDT 2014


On Tuesday, 30 September 2014 at 10:06:47 UTC, Szymon Gatner 
wrote:
> On Tuesday, 30 September 2014 at 09:32:05 UTC, Chris wrote:
>>
>> It's good to hear that. Maybe you could write a short article 
>> about that once you've moved to D. "Porting games to D" or 
>> something like that. With D you can develop fast due to short 
>> compilation times, that's important for testing and 
>> prototyping.
>>
>
> I actually was planning on something like that. I am still 
> thinking about writing on automatic binding generation between 
> D and Lua using D's compile-time reflection. Add a UDA to a 
> function, class, method a voila! You can call it from Lua. 
> Magic!

I presume you're familiar with http://code.dlang.org/packages/luad


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