So what exactly is coming with extended C++ support?
Szymon Gatner via Digitalmars-d
digitalmars-d at puremagic.com
Tue Sep 30 03:46:21 PDT 2014
On Tuesday, 30 September 2014 at 10:39:53 UTC, John Colvin wrote:
> On Tuesday, 30 September 2014 at 10:06:47 UTC, Szymon Gatner
> wrote:
>> On Tuesday, 30 September 2014 at 09:32:05 UTC, Chris wrote:
>>>
>>> It's good to hear that. Maybe you could write a short article
>>> about that once you've moved to D. "Porting games to D" or
>>> something like that. With D you can develop fast due to short
>>> compilation times, that's important for testing and
>>> prototyping.
>>>
>>
>> I actually was planning on something like that. I am still
>> thinking about writing on automatic binding generation between
>> D and Lua using D's compile-time reflection. Add a UDA to a
>> function, class, method a voila! You can call it from Lua.
>> Magic!
>
> I presume you're familiar with
> http://code.dlang.org/packages/luad
I am, but it is incredible how much of the binding-code can be
generated with just few lines of D.
Please, does anybody know anything about my original question? :P
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