So what exactly is coming with extended C++ support?

Szymon Gatner via Digitalmars-d digitalmars-d at puremagic.com
Tue Sep 30 03:46:21 PDT 2014


On Tuesday, 30 September 2014 at 10:39:53 UTC, John Colvin wrote:
> On Tuesday, 30 September 2014 at 10:06:47 UTC, Szymon Gatner 
> wrote:
>> On Tuesday, 30 September 2014 at 09:32:05 UTC, Chris wrote:
>>>
>>> It's good to hear that. Maybe you could write a short article 
>>> about that once you've moved to D. "Porting games to D" or 
>>> something like that. With D you can develop fast due to short 
>>> compilation times, that's important for testing and 
>>> prototyping.
>>>
>>
>> I actually was planning on something like that. I am still 
>> thinking about writing on automatic binding generation between 
>> D and Lua using D's compile-time reflection. Add a UDA to a 
>> function, class, method a voila! You can call it from Lua. 
>> Magic!
>
> I presume you're familiar with 
> http://code.dlang.org/packages/luad

I am, but it is incredible how much of the binding-code can be 
generated with just few lines of D.

Please, does anybody know anything about my original question? :P



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