So what exactly is coming with extended C++ support?
po via Digitalmars-d
digitalmars-d at puremagic.com
Tue Sep 30 06:29:14 PDT 2014
> All true again, pre-allocation can fix lots of pause issues.
> And simply not using GC in tight loops. While not the greatest
> fan of Unity, it proved that GC (on top of of VM) is not a
> concern for (I argue) most of gamedev. Minecraft was originally
> written in Java for crying out loud yet it didn't stop it from
> becoming gigantic success.
Unity the engine is written in C++. When you create a game using
Unity you are merely scripting the C++ engine using C#, no
different than the countless games that do the same using Lua.
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