So what exactly is coming with extended C++ support?

Paulo Pinto via Digitalmars-d digitalmars-d at puremagic.com
Tue Sep 30 06:42:30 PDT 2014


On Tuesday, 30 September 2014 at 13:29:15 UTC, po wrote:
>
>> All true again, pre-allocation can fix lots of pause issues. 
>> And simply not using GC in tight loops. While not the greatest 
>> fan of Unity, it proved that GC (on top of of VM) is not a 
>> concern for (I argue) most of gamedev. Minecraft was 
>> originally written in Java for crying out loud yet it didn't 
>> stop it from becoming gigantic success.
>
>  Unity the engine is written in C++. When you create a game 
> using Unity you are merely scripting the C++ engine using C#, 
> no different than the countless games that do the same using 
> Lua.

This will most likely change when they get their IL2CPP 
production ready and start moving code from C++ to C#.

Or when Microsoft finishes the ongoing work on .NET Native.

--
Paulo


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