So what exactly is coming with extended C++ support?
Paulo Pinto via Digitalmars-d
digitalmars-d at puremagic.com
Tue Sep 30 06:42:30 PDT 2014
On Tuesday, 30 September 2014 at 13:29:15 UTC, po wrote:
>
>> All true again, pre-allocation can fix lots of pause issues.
>> And simply not using GC in tight loops. While not the greatest
>> fan of Unity, it proved that GC (on top of of VM) is not a
>> concern for (I argue) most of gamedev. Minecraft was
>> originally written in Java for crying out loud yet it didn't
>> stop it from becoming gigantic success.
>
> Unity the engine is written in C++. When you create a game
> using Unity you are merely scripting the C++ engine using C#,
> no different than the countless games that do the same using
> Lua.
This will most likely change when they get their IL2CPP
production ready and start moving code from C++ to C#.
Or when Microsoft finishes the ongoing work on .NET Native.
--
Paulo
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