D for Game Development

Tofu Ninja via Digitalmars-d digitalmars-d at puremagic.com
Wed Aug 5 18:28:58 PDT 2015


On Thursday, 6 August 2015 at 01:13:04 UTC, Meta wrote:
> On Thursday, 6 August 2015 at 00:05:34 UTC, Tofu Ninja wrote:
>> One thing I would really like for D would be an opengl binding 
>> in phobos, there was some momentum a while ago to try to get 
>> graphics into phobos with Aurora, but literally nothing came 
>> of that.
>
> As I recall it wasn't for lack of trying. Binding D to the 
> existing C++ was just too difficult, and those issues were what 
> spurred the greater push for improving C++ compatibility.

What existing c++? Wasn't Aurora supposed to be an all D solution.


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