D for Game Development
Meta via Digitalmars-d
digitalmars-d at puremagic.com
Wed Aug 5 18:13:02 PDT 2015
On Thursday, 6 August 2015 at 00:05:34 UTC, Tofu Ninja wrote:
> One thing I would really like for D would be an opengl binding
> in phobos, there was some momentum a while ago to try to get
> graphics into phobos with Aurora, but literally nothing came of
> that.
As I recall it wasn't for lack of trying. Binding D to the
existing C++ was just too difficult, and those issues were what
spurred the greater push for improving C++ compatibility.
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