D for Game Development

Iain Buclaw via Digitalmars-d digitalmars-d at puremagic.com
Sun Aug 9 02:43:18 PDT 2015


On 9 Aug 2015 11:35 am, "Johannes Pfau via Digitalmars-d" <
digitalmars-d at puremagic.com> wrote:
>
> Am Sun, 9 Aug 2015 02:17:11 -0700
> schrieb Walter Bright <newshound2 at digitalmars.com>:
>
> > On 8/9/2015 2:07 AM, Johannes Pfau wrote:
> > > DMD has the advantage that whenever a frontend pull request requires
> > > glue layer changes you get at and once by the contributor. But for
> > > LDC and GDC the glue layer changes have to be implemented by GDC/LDC
> > > devs.
> >
> > If LDC were the default, then the GDC devs would still have to do the
> > same work.
> >
>
> Sure. I'm not arguing that LDC or GDC should be the default, just
> wanted to explain why we could really need some more contributors for
GDC/LDC ;-)

I'd just like to add (before I disappear for the day).  That I spent the
first 4 years developing gdc on a netbook which had a single core Atom chip
clocked at 1.6ghz, with 4GB memory (upgraded from 2GB after building
libphobos unittester started consuming far too much memory).

Just incase anyone pulls out the 'takes too long to build' rabbit from
their hat.

Iain.
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