Has anyone every successfully built a cross-compiler for the Nintendo DS?
Johannes Pfau via Digitalmars-d
digitalmars-d at puremagic.com
Mon Aug 31 12:49:16 PDT 2015
Am Mon, 31 Aug 2015 17:19:39 +0000
schrieb "Meta" <jared771 at gmail.com>:
> I seem to remember that at one point somebody was working on
> compiling D to run on the Nintendo DS, but I can't find mention
> anywhere of it now. Did someone actually manage to get this
> working or am I just imagining things?
GDC can compile for Nintendo DS[1] (at least it was possible some months
ago). I've run a simple D Hello World test (writing hello world to the
display, touchscreen input) using libnds. There's no druntime port and
the DS probably doesn't have enough RAM for the GC. The compiler is 99%
ready but I don't really have time to work on a runtime port.
[1] using the devkitARM buildscripts. Checkout correct GDC
branch, ./setup-gcc.sh the GCC sources, modify devkitARM build script to
include --enable-languages=d --disable-libphobos
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