Has anyone every successfully built a cross-compiler for the Nintendo DS?
Meta via Digitalmars-d
digitalmars-d at puremagic.com
Mon Aug 31 13:21:16 PDT 2015
On Monday, 31 August 2015 at 19:49:16 UTC, Johannes Pfau wrote:
> GDC can compile for Nintendo DS[1] (at least it was possible
> some months ago). I've run a simple D Hello World test (writing
> hello world to the display, touchscreen input) using libnds.
> There's no druntime port and the DS probably doesn't have
> enough RAM for the GC. The compiler is 99% ready but I don't
> really have time to work on a runtime port.
>
>
> [1] using the devkitARM buildscripts. Checkout correct GDC
> branch, ./setup-gcc.sh the GCC sources, modify devkitARM build
> script to
> include --enable-languages=d --disable-libphobos
Ah, I thought it was you but I couldn't remember. Did you happen
to create bindings to libnds, or was it just what you needed for
Hello World?
More information about the Digitalmars-d
mailing list