Where will D sit in the web service space?
Paulo Pinto via Digitalmars-d
digitalmars-d at puremagic.com
Wed Jul 15 03:54:03 PDT 2015
On Wednesday, 15 July 2015 at 08:43:53 UTC, rsw0x wrote:
> On Tuesday, 14 July 2015 at 16:25:29 UTC, Ola Fosheim Grøstad
> wrote:
>> I think the rest comes when you have the best feature set for
>> a particular domain and a polished compiler/runtime. So yeah,
>> maybe Game clients is the best bet, since you don't have to
>> change the semantics too much (low latency GC and linear
>> typing would take time to work in) and games benefits from
>> C++/iOS interop. Indie games have low adoption threshold and
>> could work as marketing.
>
> I actuallly don't think low latency GCs are that great for
> gamedev because they not only have far lower throughput, but
> reduce the overall performance of the application.
>
> They're great for e.g, networking where throughput and maximum
> performance really isn't a big deal but low latency is.
>
> A high throughput GC that could complete in a few frames would
> probably be better, IMO.
Games are much more than the code runs in a games console.
Modern game development makes use of C#, Java and Erlang on the
server side and engine tools.
Just like in the 80's Basic, C and Pascal were used for tools
while real game code was Assembly.
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