Unum II announcement
Ola Fosheim Grøstad via Digitalmars-d
digitalmars-d at puremagic.com
Wed Feb 24 13:07:01 PST 2016
On Tuesday, 23 February 2016 at 21:47:10 UTC, H. S. Teoh wrote:
> relatively easy to transition it into a built-in type. I don't
> see this happening for at least another 5-10, though. It took
> at least as long (probably longer) for hardware manufacturers
> to adopt the IEEE standard, and right now unums aren't even
> standardized yet.
Implement unum-computing as GPU-compute-shaders. They are present
in OpenGL ES 3.1, so they will become ubiquitous.
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