Garbage Collection for Systems Programmers
Julian Fondren
julian.fondren at gmail.com
Sun Apr 7 04:53:30 UTC 2024
On Saturday, 6 April 2024 at 10:52:04 UTC, Ogi wrote:
> I wrote a small script that simulates a video game. A game
> scene contains around ten thousand objects, and on every update
> it creates some new objects and destroys some old ones. It runs
> for 36,000 iterations (simulating 10 minutes of exciting 60 FPS
> gameplay) and measures minimum, mean and maximum time per
> update. One version uses GC, the other uses `malloc`/`free`.
This seems like an interesting benchmark. Can you post it
somewhere?
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