Garbage Collection for Systems Programmers
Leonardo
leotada523 at gmail.com
Tue Apr 9 13:15:04 UTC 2024
On Saturday, 6 April 2024 at 10:52:04 UTC, Ogi wrote:
>> [...]
>
> This depends on the amount of latency. If it’s only “an extra
> millisecond” than yeah, not an issue. But if garbage collection
> can take more than entire game tick, than it’s a no-go.
>
> [...]
Based on this and my experiments, I think we should at least
improve the GC, like Unity did with an incremental GC, to avoid
spikes.
https://docs.unity3d.com/Manual/performance-incremental-garbage-collection.html
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