OT: (C#) Type Unions for C#

user1234 user1234 at 12.de
Fri Aug 2 20:07:02 UTC 2024


On Friday, 2 August 2024 at 19:53:15 UTC, user1234 wrote:
> On Friday, 2 August 2024 at 10:54:59 UTC, ryuukk_ wrote:
>> On Friday, 2 August 2024 at 10:43:56 UTC, Sergey wrote:
>>> On Friday, 2 August 2024 at 10:29:22 UTC, ryuukk_ wrote:
>>>> D should be leading, there is no reason for D to remain a 
>>>> relic of the past, no industry rely on D, yet they rely on 
>>>> C#, and yet C# moves forward!
>>>
>>> Only if some IT giant will decide to invest 100+ full-time 
>>> professional devs into research and development :)
>>
>> Bullshit, R&D already done many decades ago, it's a common 
>> feature, it's not a novel thing
>>
>> https://odin-lang.org/docs/overview/#unions
>>
>> Fast compilation is the only thing that makes me resist from 
>> porting my current game to an other language, and these 
>> languages are getting there too..
>>
>> D should move forward, fast
>
> Odin is far for being a model. Not self hosted, many bugs, poor 
> implementation, poor test suite.

It just takes me 1 minute to bring an evidence:

- https://github.com/odin-lang/Odin/issues/4001
- 
https://github.com/odin-lang/Odin/commit/fdfe6b00e0e8558050ebd6e6c7cb33b3d789be4f

nothing proves that this cannot break again. I see many things 
like this in Odin, Zig, Nim, V, etc.

In my opinion, and as I consult often many PL bug trackers, there 
is a serious lack of methodology in all those "alt" languages, 
especially when they are hosted on GH...just to make some clicks.


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