OT: (C#) Type Unions for C#
ryuukk_
ryuukk.dev at gmail.com
Sat Aug 3 04:00:51 UTC 2024
On Friday, 2 August 2024 at 20:07:02 UTC, user1234 wrote:
> On Friday, 2 August 2024 at 19:53:15 UTC, user1234 wrote:
>> On Friday, 2 August 2024 at 10:54:59 UTC, ryuukk_ wrote:
>>> On Friday, 2 August 2024 at 10:43:56 UTC, Sergey wrote:
>>>> On Friday, 2 August 2024 at 10:29:22 UTC, ryuukk_ wrote:
>>>>> D should be leading, there is no reason for D to remain a
>>>>> relic of the past, no industry rely on D, yet they rely on
>>>>> C#, and yet C# moves forward!
>>>>
>>>> Only if some IT giant will decide to invest 100+ full-time
>>>> professional devs into research and development :)
>>>
>>> Bullshit, R&D already done many decades ago, it's a common
>>> feature, it's not a novel thing
>>>
>>> https://odin-lang.org/docs/overview/#unions
>>>
>>> Fast compilation is the only thing that makes me resist from
>>> porting my current game to an other language, and these
>>> languages are getting there too..
>>>
>>> D should move forward, fast
>>
>> Odin is far for being a model. Not self hosted, many bugs,
>> poor implementation, poor test suite.
>
> It just takes me 1 minute to bring an evidence:
>
> - https://github.com/odin-lang/Odin/issues/4001
> -
> https://github.com/odin-lang/Odin/commit/fdfe6b00e0e8558050ebd6e6c7cb33b3d789be4f
>
> nothing proves that this cannot break again. I see many things
> like this in Odin, Zig, Nim, V, etc.
>
> In my opinion, and as I consult often many PL bug trackers,
> there is a serious lack of methodology in all those "alt"
> languages, especially when they are hosted on GH...just to make
> some clicks.
Brother, don't be jealous, they are young languages, built by
young people, they have a whole life ahead of them
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