How to find like-minded people and join trending projects?
monkyyy
crazymonkyyy at gmail.com
Sun Sep 1 17:09:55 UTC 2024
On Sunday, 1 September 2024 at 16:51:20 UTC, Kapendev wrote:
> One reason why people may not want to work on other projects is
> because these projects have no documentation or tutorials,
> which makes them really difficult to use. It's easier to just
> make your own things. Things like a
> [tour](https://github.com/Kapendev/popka/blob/main/TOUR.md) and
> [examples](https://github.com/Kapendev/popka/tree/main/examples) with comments would be nice to see.
https://github.com/crazymonkyyy/raylib-2024/blob/master/docs/examplecode.md
>
> One game that is going to release on Steam is this:
> https://youtu.be/0_jNPFfqTrQ?si=b36nDyIE6IKvHPPA
>
~~while it looks nice and I hope the guy makes a 2nd game in the
engine, Im unwilling to even wishlist it, even tho I play puzzle
games~~
> I'm also trying to release a game on Steam, although I don't
> think it will happen anytime soon, because I'm learning and
> I've never released anything commercial before.
you, me(tho Im highly cynical and drop projects all the time) and
*at least* dozen others, even the half of those I respect I think
99.9% of solo projects will die, and Im naturally terrified for
my future(and suggest you should be to) and wish to have a
Byzantine general solution for a team project with better odds.
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