How to find like-minded people and join trending projects?
Kapendev
alexandroskapretsos at gmail.com
Sun Sep 1 16:51:20 UTC 2024
On Sunday, 1 September 2024 at 16:28:08 UTC, monkyyy wrote:
> On Sunday, 1 September 2024 at 16:05:49 UTC, Kapendev wrote:
>>
>>
>> Most of the projects I'm familiar with are game engines, which
>> naturally aren't designed to be combined. Working on smaller
>> utility libraries could address this issue, and there are
>> already some, like dtiled.
>>
>> Now, when it comes to raylib projects, what other
>> possibilities are there?
>>
>> * Bindings: [raylib-d](https://github.com/schveiguy/raylib-d)
>> * Wrapper:
>> [raylib_misc](https://github.com/RealDoigt/raylib_misc)
>> * Extension: [fluid](https://github.com/Samerion/Fluid)
>>
>> Bindings that support WebAssembly are also an option I guess:
>>
>> * [Your Project](https://github.com/crazymonkyyy/raylib-2024)
>> * [Part of My
>> Project](https://github.com/Kapendev/popka/tree/main/source/popka/rl)
>
> I dont believe most of d's issues can be fixed with technical
> solutions; political issues can and do exist. Ive heard this
> debate called a "theory of history";
> https://www.youtube.com/watch?v=jKdv2CqM1o0 ; and Im not of
> silicone valley stock.
>
> Games are hard, and I'm **extremely** unlikely to finish (a
> real) one alone, yet I find myself unconvincing to ask for help
> or willing to join someone elses as the 2nd person. Even if my
> code is the best`est api, where I use compiler bugs others
> barely understand to write in a wasm debugger into my game api,
> making large scale wasm games presumably possible, Im quite
> certain >70% of the game devs floating in d (and presumably in
> the same situation Im in) will simply do not care due to style
> differences.
>
> D collects people willing and to some degree able to go alone,
> theres not many people thinking about politics, much less, good
> at politics; and herding cats is a hard political problem.
>
> So... crystallization sites, where is the most probable group
> of 5 people to seed credible attempts at large scale game dev
> in d?
One reason why people may not want to work on other projects is
because these projects have no documentation or tutorials, which
makes them really difficult to use. It's easier to just make your
own things. Things like a
[tour](https://github.com/Kapendev/popka/blob/main/TOUR.md) and
[examples](https://github.com/Kapendev/popka/tree/main/examples)
with comments would be nice to see.
One game that is going to release on Steam is this:
https://youtu.be/0_jNPFfqTrQ?si=b36nDyIE6IKvHPPA
I'm also trying to release a game on Steam, although I don't
think it will happen anytime soon, because I'm learning and I've
never released anything commercial before.
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